Virtual reality is set to go genuinely mainstream as Microsoft announces that its new Edge browser will support the WebVR standard, which allows websites to connect with VR headsets.
With Mozilla and Google already onboard through Chrome and Firefox, the gauntlet has been laid down to developers and content creators.
VR will allow content creators to tailor sites and pages for virtual reality content, creating a whole new experience online. Most importantly, the standard will allow for cross-platform usability across a variety of headsets – from the Oculus Rift through to Google Cardboard. This enables developers to focus on content, rather than usability, as the experience will be seamless for the user across a myriad of hardware options.
Another important selling point is the WebVR platform allows for the immediacy of use. As it operates directly through the browser, using VR is as simple as browsing to a website. This is key for the big players, who have struggled to create practical applications for virtual reality, and move it from the novelty to the mainstream.
As momentum grows, PlayStation VR will launch in around a month and Sony has announced an impressive list of games which will be available, Including Resident Evil, Star Trek and Star Wars. It seems that all the major players are doing everything in their power to ensure that VR isn’t an add-on, but rather a necessity for tech purchasers over the next 12 months.